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Sinister
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Age : 32
Location : United States
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Subject: Version 1.10(Out-dated) Sat Jan 12, 2013 6:57 pm |
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HP : Health Points EP : Energy Points Dmg : Abbreviation for damage DoT : Damage over Time HoT : Heal over Time AoE : Area of Effect
Passive : An ability that is always active Instant : An ability that is instantaneous and only active when used Buff : Beneficial ability Debuff : Detrimental ability Cooldown : Wait period between how frequently you can use an attack
Burst : Class centered on dealing high dmg in a short amount of time Haste : Class centered on fast paced, constant pressure gameplay Control : Class centered on interrupts, intervention and pace manipulation Support : Class centered on aiding teammates with buffs and heals Tank : Defensive class, meant to disract and occupy enemies, and take lots of dmg Wound : Class that uses and applies pressure through DoT abilities
Default Push EP Cost : 50 Default Push Range : 20 Default Pull EP Cost : 50 Default Pull Range : 40 Default Choke Range: 20 Default Choke EP Cost (initial, per second): 40, 15
Energy for all block costs 20 EP per second, up from 10 The only exception to this is Maul, Vader, and Dooku.
The map has been extended, so you will be able to travel out of bounds, along with the bases being capturable, with two bases left uncapturable.
Health droids will heal you for 75 health per second, while ammo droids will give you 35 energy per 1.3 seconds.
Some health and ammo droids will not be in working condition, specifically the ones in the uncapturable bases.
The "spawn-ins" have been changed, to make you spawn in on buildings, towers, etc.
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Mace Windu Control // Support
HP: 1500 // EP: 100
~Wrecking Ball~ Instant Ability Your aerial will now tumble/stun all players within an increased AoE range at the cost of 400 of your own HP This effect will also momentarily propel and stun/tumble the user in mid-air This ability cannot be blocked and you may still 1-hit aerial with direct hits
~Vaapad Blessing~ Instant Ability // Buff You no longer push, but instead cast a HoT granting 500hp over 10secs Also grants a dmg reduction bonus to teamates for the duration Costs 60ep Only usable on teammates (The push effect is gone; this is only a team buff that will only affect teammates)
~Knockout~ Passive buff Your single and double saber strikes now tumble players
~Perseverance~ Passive buff Generates 15hp per second
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The Emperor Burst // Control
HP: 1200 // EP: 100
~Cataclysm~ Instant Ability Your aerial is now a 600dmg AoE with an increased damage radius All players within a very close proximity will also be momentarily stunned This ability cannot be blocked
~Necrosis~ Instant Ability Your lightning ability now deals an instant 500dmg which momentarily stuns all nearby players Costs 80ep 5 second cooldown
~Focus~ Passive Buff Causes force choke to cost an initial 30ep, down from 40 While Choking, you move at an increased speed, even when float-choking
~Resolution~ Passive Buff Sprint attack now regenerates force the same as Luke and Yoda
~Force Roll~ Instant Your roll strength and distance is now greatly increased Costs 30ep
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Master Yoda Haste // Burst
HP: 1200 // EP: 100
~Swift Justice~ Instant Your final sprint attack slash now deals a maximum of 1200 dmg, making it equal to Luke's
~Force Pull~ Instant Range reduced to 32, down from 40 Strength reduced to 27, down from 35 Costs 70ep per pull (Only pulls enemies)
~Fleet Footed~ Passive Buff Slightly increases your strafe speed, backpeddle speed, and sprinting speed.
~Force Roll~ Instant Your roll strength and distance is now greatly increased Costs 30ep
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General Grievous Tank // Wound
HP: 1800 // EP: 100
~Creeping Death~ Instant Your force ability is now an instant AoE & DoT poison that deals 600dmg over 10secs to all nearby enemies Cannot be blocked or damage stacked, but the duration can be refreshed This ability affects a full circle radius around Grievous Costs 70ep
~Tech Savvy~ Passive buff Regenerate 25hp per second
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Obi-Wan Kenobi Wound // Haste
HP: 1200 // EP: 100
~Judgment~ Instant DoT push that does 350 dmg over 5secs Push range increased to 23, up from 20 Cannot stack damage, but can be refreshed Can be blocked The DoT affects both teammates and enemies
~Righteous Ailment~ Passive buff & debuff Standstill energy regeneration increased to 28 EP per second, up from 25 Moving energy regeneration reduced to 10 EP per second, down from 15 Buff when stationary // Debuff when moving
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Darth Vader Haste // Burst // Tank
HP: 1800 // EP: 100
~Wingspan~ Passive buff Floating speed is now slightly increased
~Adaptation~ Passive buff You are no longer stunned when ramping onto bubbles or off walls, making slow running possible in mid-air.
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Aayla Secura Burst // Support // Tank
HP: 1800 // EP: 100
~Saving Grace~ Instant Your pull now heals 250hp in 1 second and can only be used on teammates (You cannot pull enemies)
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Anakin Skywalker Haste // Burst
HP: 1200 // EP: 100
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Luke Skywalker Haste / Burst
HP: 1200 // EP: 100
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Count Dooku Control // Support
HP: 1500 // EP: 100
~Cauterize~ Instant Your force lightning now heals teammates for 650hp over 10secs Also grants a dmg increase bonus to teammates for the duration To everyone but yourself, it will look like a burst of fire. Costs 60 energy
~Knockout~ Passive buff Your single and double saber strikes now tumble players
~Decoy~ Passive buff You may now extend your aerial by jumping
~Resolution~ Passive buff Sprint attack now regenerates force the same as Luke and Yoda.
~Force Roll~ Instant Your roll strength and distance is now greatly increased Costs 30ep
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Ki-Adi Mundi Haste // Control
HP: 1200 // EP: 100
~Force Pull~ Instant Range reduced to 32, down from 40 Strength reduced to 27, down from 35 Costs 70 energy per pull (Only pulls enemies)
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Darth Maul Burst // Haste // Control
HP: 1500 // EP: 140
~Reflex~ Passive buff You have an opening immediately following your double-strike to push or saber throw.
~Endurance~ Passive buff You can now infinite sprint when sprint attacking, the same as Luke and Yoda.
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Last edited by Sinister on Tue Jan 15, 2013 3:04 am; edited 35 times in total
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Sony
Member
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Join date : 2013-01-12
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Subject: Re: Version 1.10(Out-dated) Sat Jan 12, 2013 11:57 pm |
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Can't wait for the mixed scrim
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Sinister
Member
Posts : 569
Stuff : 634
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Join date : 2009-06-22
Age : 32
Location : United States
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Subject: Re: Version 1.10(Out-dated) Sun Jan 13, 2013 3:51 pm |
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It's important to read through the information and stats of every character so you don't miss anything, but also so you have an idea of how to play each character. Essentially, we are attempting to give each character a certain role to play within their team on the battlefield, as opposed to everyone just kind of running around doing their own thing. If you have played class-based games, that is sort of what we are going for. Obviously, we are also buffing the lesser used characters such as Emp, Grievous and Yoda. This is done so that there is more incentive to play as these characters while also giving them more of a purpose and impact within their respective teams.
Let's be real, the game has grown rather stale and one-dimensional. I'm not hating. I'm just being blunt. Variance in playstyles is nearly non-existent nowadays. More or less, everyone is playing a hi-speed opportunism style and only using about 2-3 characters on either team. To me, it's just not very fun. I know a lot of you guys still savor the scrims and matches. That's fine. For me personally, the passion and attraction there is virtually lost. So at this point in the game, I just simply want to have fun with some light competition. I can't speak for the others, but I personally believe that is what we can do through these mods. We may not be able to create brand new levels, but we can change many of the basic dynamics while still retaining what we know and have loved for years.
With that said, we need everyone's help. We need your feedback on everything; what is good, what's bad, what seems too OP (overpowered) and needs nerfed (weakened), and what is too weak and needs buffed. Beyond that, we would love to hear your ideas for things. Now obviously, Jman is limited in what he can and cannot do, so we can't guarantee any of your ideas will even be possible lol. But, we will consider them and the more support something has, the greater chance you will see it in game.
Here are some hotfixes, which is just another way of saying some mod changes that we made on-the-fly that we felt were blatantly needed...
Emperor, Dooku and Yoda //Force roll ability strength and distance has been increased even more //It now costs 30ep, down from 60
Mace Windu //Max HP increased to 1500hp, up from 1200 //Perseverance now regenerates 15hp/sec, up from 10
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Huey Freeman
Server Owner
Posts : 996
Stuff : 1000001260
Reputation : 29
Join date : 2009-04-19
Age : 22
Location : Woodcrest, Maryland
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Subject: Re: Version 1.10(Out-dated) Sun Jan 13, 2013 5:18 pm |
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A few more hot-fixes I just applied...
Obi-wan Kenobi:
//The poison on his push has proven to be blockable, which we did not expect, so to help more with that, the damage of the poison has been increased to 350 over 5 seconds, up from 150 over 5 seconds.
//Righteous Ailment has now become both a buff, and a debuff. The energy regeneration for when you are standing still has been increased to 28 energy per second, up from 20 energy per second, however the moving energy regeneration will still be 10 energy per second. _________________
Mace Windu:
//The damage to himself on his ground pound has been reduced to 400, down from 550.
//All of his combo attacks will be a much stronger chance for a knockdown, same as Count Dooku's combo. _________________
Aayla Secura: //The healing on her Saving Grace ability has been increased to 250, up from 150.
//Aayla Secura's health has now been increased to 1800, up from 1200. _________________
//Saberblast has been removed, do to it creating a lightning animation over the saber throw animation, and turning sabers invisible for anyone who did not have Saberblast.
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Huey Freeman
Server Owner
Posts : 996
Stuff : 1000001260
Reputation : 29
Join date : 2009-04-19
Age : 22
Location : Woodcrest, Maryland
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Subject: Re: Version 1.10(Out-dated) Sun Jan 13, 2013 5:41 pm |
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A few added on with some extra information I forgot to add....
//Health droids will now heal you for 75 health per second.
//Ammo droids will now give you 35 energy per 1.5 second.
//The map will be extended, so you may travel out of bounds.
//The bases will be capturable, with two left uncapturable.
//Some health and ammo droids will not be in working condition, so as to keep you from camping your uncapturable base, and make you use more of the map.
//The "spawn-ins" have been changed, so as to make you spawn in on buildings, towers, etc.
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YounesTheDrunk
Second in command
Posts : 220
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Join date : 2009-08-05
Age : 32
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Subject: Re: Version 1.10(Out-dated) Sun Jan 13, 2013 8:16 pm |
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Alot of these are very interesting, going to take a while to get used to some of them lol.
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Huey Freeman
Server Owner
Posts : 996
Stuff : 1000001260
Reputation : 29
Join date : 2009-04-19
Age : 22
Location : Woodcrest, Maryland
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Subject: Re: Version 1.10(Out-dated) Thu Jan 24, 2013 5:13 pm |
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Version 2.10 are the current mods. There are hereby outdated, so the topic will be locked.
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Subject: Re: Version 1.10(Out-dated) |
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